PORTFOLIO
![Questionmark](assets/img/questionmark.png)
My name is Pablo Fernández, I am a video game developer, and I enjoy programming. The purpose of this website is to showcase my portfolio with my most notable projects, developed both individually and collaboratively. I have always had a passion for video games, but I did not discover programming until shortly before entering the video game development degree at the Complutense University of Madrid. Throughout the degree, I have learned many things, but I feel most comfortable when programming.
I consider myself polite, friendly, and responsible. I have experience in teamwork, which is essential in this field, and I have completed various projects of different types.
My goal is to join a company as a Junior Developer in a position that allows me to grow, learn, and enhance my skills.
Download CVThe language I feel most comfortable with is C++, but I also have good knowledge and experience with C, C#, Java, Python, and Javascript.
As for the IDEs I have used the most, they include Visual Studio, Visual Studio Code, and Android Studio. I have experience in managing projects and solutions in each of them. Regarding game engines, the one I have the most experience with is Unity, but I am also learning Unreal Engine 5 with the goal of focusing on it. I have also used the SDL library and am proficient in it for rendering, input, audio, etc. I have experience with OGRE, a library with which we developed a 3D game engine in a group project. Lastly, in the "artistic" realm, I have used Photoshop and Blender quite extensively for 3D modeling.
I have knowledge of the professional game development cycle, version control systems, especially Git, in which I have considerable experience. I am familiar with agile production methodologies like Scrum, computer architecture, operating systems, design patterns, computer graphics, data structures and algorithms, networked games, and mobile and console game development.
I also have basic understanding in areas such as databases, especially non-relational databases, cybersecurity in games, artificial intelligence in games, Big Data, web engineering, and machine learning.